UPDATE: I now have a completely separate website dedicated exclusively to ultimate frisbee, with videos and training tips. Please check out the updated version of 8 Ultimate Frisbee Rules Mistakes You’re Still Making at FrisbeeThrows.com!
Apparently I’ve been totally wrong about a handful of frisbee rules for as long as I’ve been playing.
The problem is, like most players, my rules knowledge had been shabbily constructed through a telephone game of what other players claimed they knew about the rules. So, finally, I’ve studied the rules myself and discovered some pretty glaring discrepancies between what I thought I knew and how the actual rules go.
Below I list my top 8 forehead-slapping, “I totally had that all wrong” rule misconceptions. I’ll bet you’ll find a shocker in here too! I’ve included linked annotations referencing The Official Rules of Ultimate 11th Edition so you can double-check my findings.
Defenders Can’t Call “Pick” on the Throw
I’ve seen a defensive player call a “pick” when their path to a disc in flight was obstructed by offensive players, so the defensive player’s interception attempt was unsuccessful. So they called a pick.
(II.G): (i) A defender who turns away from an offensive player and begins focusing on and reacting to the thrower is no longer guarding that offensive player.
So as soon as a defender turns to focus on the thrower, that defender has lost his ability to call a pick (because he can’t call a pick on the thrower (because the thrower is stationary)).
Pick calls are contestable.
A pick can be contested just like any other infraction (XVI.B). Grounds for contesting a pick might include that the picked player was not within 3 meters of or was not guarding (II.G) the receiver at the time of the pick. However, unless the defense retracts their call, the outcome is the same (play stops, and the disc must go back to the thrower if the defense believes that the pick affected the play). – Peri Kurshan, chair of UPA Standing Rules Committee. (link)
Picks come in at the count +1 (or 6 if over 5).
(XIV.A.5.b.1) If a stall count is interrupted by a call, the thrower and marker are responsible for agreeing on the correct count before the check. The count reached is the last number fully uttered by the marker before the call. The count is resumed with the word
stalling followed by the count reached plus 1 or 6 if over 5.
Contact Is Allowed
The big misconception is that there is no contact allowed at all in ultimate frisbee, and that’s flat out not true. There can be contact, even hard contact, so long as the contact does not affect a player’s ability to make the play they were attempting to make.
(II.H) Incidental contact: Contact between opposing players that does not affect continued play.
(XVI.H.2) Contact resulting from adjacent opposing players simultaneously vying for the same unoccupied position, is not in itself a foul.
So if an offensive player jumps for the disc and while in the air collides with a defender, even forcibly, but neither player’s ability to play the disc was hindered, and both players agree it was not a dangerous play, there is no foul on the play. Their contact was incidental.
“Boxing Out” is Allowed
Yes, you can “box out” a player from catching the disc. So if two players are jockeying for a disc, the front player can block the player behind her from getting to the disc, so long as she is also making a general effort to make a play on the disc. It’s only when the front player is solely blocking the back player that she is committing a foul.
(XVI.H.3.c.1) When the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc. (i)
Double Teaming Distance is Measured to the PIVOT
We can all be a little closer in the cup. It’s not 10 feet to the foremost body part of the thrower, it’s 10 feet to the thrower’s pivot.
(XIV.B.2) Double-team: If a defensive player other than the marker is within three meters of any pivot of the thrower without also being within three meters of and guarding another offensive player, it is a double team.
The Disc is a Body Part
(II.O.3) A disc in a player’s possession is considered part of that player. (i)
Disc Space, Fast Count, Double Team, etc. Do Not Stop Play, but “Violation” Does
(XIV.B.5) Fast count, double team, disc space, and vision blocking are marking violations.
And the mark must continue their count 1 lower than the last spoken number or 6 if over 5. Eg: “stalling 1, 2, 3″ “fast count” “2, 3, 4…”
(XIV.B.7) When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count (i)
What if the mark keeps making violations in the same stall count?
Tipping to Other Players is Allowed
I can’t intentionally tip or bobble the disc to myself, but I can absolutely (and intentionally) tip to my teammates. Mind. Blown.
(XV.A) (i) Tipping, brushing, etc. to someone else is legal. It is legal to tip/brush your own throw. However, if after a tip/brush, one is the first player to touch the disc, then it is deemed a tip/brush to oneself and it is a travel.
Anyone Can Call Foul! (Only The Fouled Player Can Call a Foul) This one is crazy. I thought only the fouled person could call foul, which makes things difficult for new players who get fouled because they’re uncomfortable with calling foul and being put on the spot. Not so! Any player on the a player’s team can call foul on his/her behalf!
(XVI.A) An infraction may only be called by a player on the infracted team who recognizes that it has occurred.
This rule is so crazy that I emailed USA Ultimate to make sure I’m interpreting it properly. Here’s their reply: